#ifndef __AVOIDBLOCK_H__
#define __AVOIDBLOCK_H__

#include "cocos2d.h"
//#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"

#include "BaseScene.h"
#include "MenuScene.h"
#include "PlayScene.h"
#include "Player.h"
#include "Block.h"
#include "BlockManager.h"
#include "PlayLayerUI.h"
#include "PlayLayerUIScoreBoard.h"

//#include "Player.h"

USING_NS_CC;
using namespace std;

enum
{
	MENU_SCENE = 0,
	PLAY_SCENE,
	SCENE_COUNT,
};

const std::string g_Names[SCENE_COUNT] = {
    "MenuScene",
	"PlayScene"
};

#endif  // __AVOIDBLOCK_H__